Wellon's Cube Lab
Scramble
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This session

    Daily practice 每日训练

      Algorithm library

      Every diagram is rendered by a cube engine from its algorithm, so pictures and algs always match. Every OLL and PLL case carries its 教材公式 exactly as the book prints it (trigger parentheses and direction primes included); OLL diagrams use the textbook's orientation, and where the standard algorithm needs a turn first from that angle, it is shown as (U)/(U2)/(U'). Click a status pill to track what you're learning; the Trainer drills from it. Add your own alternative to any case with + 新公式 — the engine verifies it solves the case before saving.

      Case trainer

      Recall drills the algorithms — read the diagram, recall, reveal to check. Recognition drills naming the case at a glance, against the clock. Both are spaced: cases you miss come back sooner, and Learned ones reappear now and then so they don't fade.

      Drill

      Space reveals, then advances · → next case

      Cross lab

      The textbook's two cross chapters (简单十字 + 进阶十字) as a tutorial, plus cross-only drills. Scramble WCA-style (white top, green front), then flip the cube over sideways so white is down, green still faces you — plan the whole cross before starting. The engine shows an optimal solution after every attempt.

      Scramble
      0.00
      Hold Space (or press & hold here), release to start · any key stops
      Crosses0
      Best–
      ao5–
      Mean–

      Colour-ring reflex 相对位置

      White down. Answer without thinking — the textbook wants this to be a conditioned reflex before 8-move crosses.

        streak 0 · best 0

      Cross attempts

      time · your target is sub-2s at full speed

        Insights

        All-time progress across every session on this device.

        Learning dashboard

        Practice log

        Solve times — last 200 solves dots = singles · line = ao12

        Distribution — last 100 solves

        Cloud sync 云同步

        Set the same sync code on every device and your solves, statuses and checklist follow you automatically. Anyone who knows the code can read and change this data — choose something private.

         

        The CFOP method

        Cross → F2L → OLL → PLL, ~55–60 moves per solve. This guide is built around your Squirrel Cube textbook (松鼠魔方教材): its course ladder, its move language, and its F2L “standard state” method — with every algorithm cross-checked by the engine.

        The Squirrel course ladder 课程体系

        LevelYou learnTarget
        零基础
        Zero basics
        Beginner solve + optimised basic techniquesSolo solve, ~2:00 → sub-1:00
        速拧初级
        Speed beginner
        Simple cross · basic F2L (standard states) · 7 cross OLL · 21 PLL30–40 s
        速拧进阶
        Advanced
        One/two-sided F2L · 8-move cross · full 57 OLL · whole-cube observationSub-20
        速拧竞赛
        Competition
        Non-standard & empty-slot F2L · blind cross · predicting the first pair · CF transition drills12–15 s
        顶尖高手
        Elite
        XCross · ZBLL / COLL / WV / VLS · turning speed & observation trainingSub-10

        Work one level at a time. The Algorithms tab tracks each stage: mark the 7 “Cross” OLLs and the 2-look PLLs first, then expand.

        Move language 中文口令 ↔ notation

        Your textbook calls moves by hand action. This table bridges its 中文公式 to standard notation (right hand on R, left hand on L):

        上 R下 R'右 U左 U'
        左下 L左上 L'压 F提 F'
        底左 D底右 D'中上 M'中下 M
        两层上 r两层下 r'两层压 f两层提 f'

        反推 = pushing U' with the left index finger (highlighted red in the book) · 前起手 / 下起手 / 上起手 = starting grip with thumb on front / bottom / top.

        About U2' / R2' / U'2: a double turn lands on the same position whichever way you spin it, so U2 and U2' are the same move — the book's prime marks the finger-trick direction (中文: 左左 = two left flicks = U2', 右右 = two right flicks = U2; 下下 = R2 as two down-flicks). The 教材公式 lines keep the book's exact writing where it marks a direction — including its trigger parentheses, (X)2 for "repeat the trigger twice", and R3 for three quarter-turns (= R').

        Five basic finger drills 基本手法

        Drill these until they run without thought — every algorithm in the library is built from them:

        DrillMovesGrip
        1 · 勾上回下U R U' R'front grip, no regrip
        2 · 上勾下回R U R' U'front grip, no regrip
        3 · 上勾下回R U R' U'bottom grip, no regrip
        4 · 下压上提R' F R F'front grip, no regrip
        5 · 压下提上F R' F' Rfront grip, no regrip

        Warm-up: 10 clean repetitions of each, then 10 fast ones. Six rounds of drill 2 in a row returns the cube to solved.

        1 Cross — simple, then advanced

        Solve the four white edges on the bottom, 8 moves or fewer, planned fully in inspection. The textbook's advanced-cross chapter (进阶十字) builds it in stages:

        • Know your one-move edges. Second-layer edges and white-facing-up top edges reach the bottom in one turn; handle those first, adjusting the bottom layer so their relative position is right before they drop in.
        • Condition-reflex the colour ring. With white down: green's left is red, green's right is orange, green faces blue; red's left is blue, blue's left is orange, orange's right is blue. Quiz yourself until instant.
        • 连带 (chained placement): when turning one cross edge down, carry another into position in the same motion — e.g. R' F places two edges at once. Practise the book's chain tables slowly.
        • Practise on the book's drill scramble: F2 U' F2 U2 B2 L2 D L2 F' U' L' D2 F R2 F2 D' L2 U — which edges are one move from home? Which should go first?
        • You may rotate the whole cube, but never turn the back face; prefer bottom-layer turns for adjustments.
        • All of this is drillable in the Cross Lab tab: cross-only timing with an engine-computed optimal solution after every attempt, plus the colour-ring reflex quiz.

        2 F2L — the standard-state method 标态

        The textbook teaches F2L as reduction: every one of the 41 cases is converted into one of two “standard states” (标态), then inserted. Don't memorise 41 algorithms — learn the two targets and the rules that reach them.

        合并标态 connected pair
        solve: U R U' R'
        分离标态 split pair, edge behind
        solve: R U R'
        • Step 1 — orient (调整朝向): look at the edge's top colour; bring the matching side centre to face you.
        • Step 2 — position the corner into or behind its slot, judging left/right from where the white sticker points.
        • Step 3 — hide and combine (藏棱/藏角): compare the edge's top colour with the corner's front colour — same colour → hide the edge upward; different colour → hide it downward, then move the corner so they form a standard state.
        • Right-hand states use R U R' U' family; the mirrored left-hand states use L' U' L U. The library's F-based algorithms are the front-slot equivalents.

        Two-sided F2L (双向): the same states rotated 180° — insert into the back slots without rotating the cube (e.g. connected pair: U L U' L' back-left, U' R' U R back-right; split pair: L U L' / R' U' R). Drill by solving all four slots from behind until it flows, then use it whenever it saves a rotation.

        Empty slots (空槽): while other slots are still open, use them to shorten cases — convert awkward pairs to standard states through a free slot, insert lone corners or edges with D R U R' D'-style moves, and reduce a hard case while solving an easier one. The book's rule of thumb: 90% of the time, reach a standard state before rotating.

        3 OLL — orient the last layer

        Make the top all yellow. Start with 2-look OLL: first make the yellow cross, then use the seven “Cross” cases (十字OLL) — the fish, tank, bow-tie and friends in the library, each with the textbook's recognition line.

        Look 1 — edgesAlgorithm
        Dot → crossF R U R' U' F'  then  f R U R' U' f'
        L-shape → crossf R U R' U' f'  (OLL 44)
        Line → crossF R U R' U' F'  (OLL 45)
        Look 2 — cornersOLL 21–27 · 十字OLL

        Then grow to the full 57 by textbook family — T形, Q形, 闪电, 拐弯… — using the Trainer. The book's setup trick is built in: repeating an algorithm returns to its own case.

        4 PLL — permute the last layer

        21 cases. Learn the textbook order: U perms, H, Z (edges) → T, Y, F, J perms → the rest. Recognise by the book's side-sticker language:

        • 眼睛 “eyes” — a same-coloured pair (headlights). Count the pairs: 3 pairs = U perm, 4 pairs = H or Z, exactly 1 pair = G perm, none = E/V/N/Y.
        • 鼻子 “nose” — a lone sticker between different colours. T perm: eyes left, a nose top and bottom. Y perm: noses front and right with a point between.
        • 墙 “wall” — a solid 1×3 bar. Wall left + 1+2 block = Jb; wall right + 2+1 = Ja; wall left + jumble = F perm.
        • Each card shows the book's AUF judgment — what to line up before you start the alg.

        Practice plan

        MilestoneFocus
        Sub-60Bottom cross · standard-state F2L · 2-look OLL · 2-look PLL
        Sub-40Full PLL · cross planned in inspection · finger drills daily
        Sub-30Full OLL · two-sided F2L · slow-solve lookahead drills
        Sub-208-move advanced cross · empty-slot F2L (your 非标F2L PDF) · cross+1 planning

        A good block: 5 warm-up solves → finger drills → 3 slow solves → 15 min Trainer → an ao12 attempt. And the book's best advice: spend 20 minutes a day playing with the cube — watch corners move, keep pairs in your peripheral vision. Watch the ao12 line in Insights, not single times.

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